The Essential Details of Backgammon Game Plans – Part 2

Saturday, 19. January 2019

As we have dicussed in the last article, Backgammon is a casino game of skill and luck. The aim is to shift your checkers safely around the game board to your inner board and at the same time your opposition shifts their pieces toward their inner board in the opposite direction. With opposing player pieces heading in opposing directions there is bound to be conflict and the need for specific techniques at particular instances. Here are the last two Backgammon tactics to finish off your game.

The Priming Game Plan

If the aim of the blocking strategy is to slow down the opponent to shift his chips, the Priming Game plan is to completely stop any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a bad position if he at all tries to escape the wall. The ambush of the prime can be built anywhere between point 2 and point eleven in your board. As soon as you’ve successfully built the prime to stop the movement of your opponent, your opponent doesn’t even get a chance to toss the dice, that means you move your pieces and toss the dice again. You will be a winner for sure.

The Back Game Technique

The goals of the Back Game strategy and the Blocking Game plan are similar – to hinder your competitor’s positions in hope to better your chances of winning, however the Back Game tactic uses alternate techniques to achieve that. The Back Game strategy is often employed when you’re far behind your competitor. To play Backgammon with this strategy, you need to control two or more points in table, and to hit a blot late in the game. This plan is more complex than others to employ in Backgammon because it needs careful movement of your checkers and how the checkers are moved is partly the result of the dice toss.

Leave a Reply

You must be logged in to post a comment.