The Essential Details of Backgammon Game Plans – Part 1

Wednesday, 21. September 2022

The aim of a Backgammon game is to shift your checkers around the Backgammon board and bear them off the game board faster than your competitor who works just as hard to attempt the same buthowever they move in the opposite direction. Succeeding in a match of Backgammon needsrequires both strategy and luck. Just how far you can move your checkers is up to the numbers from tossing the dice, and just how you move your chips are determined by your overall playing plans. Enthusiasts use a few plans in the different parts of a match dependent on your positions and opponent’s.

The Running Game Strategy

The goal of the Running Game technique is to entice all your chips into your inside board and pull them off as quick as you can. This technique focuses on the speed of advancing your pieces with little or no time spent to hit or stop your opponent’s checkers. The ideal time to employ this tactic is when you think you can shift your own pieces a lot faster than your opponent does: when 1) you have less chips on the game board; 2) all your pieces have moved beyond your competitor’s chips; or 3) your opponent doesn’t use the hitting or blocking plan.

The Blocking Game Technique

The primary goal of the blocking strategy, by its title, is to block your opponent’s pieces, temporarily, not worrying about shifting your chips quickly. As soon as you have established the blockage for your competitor’s movement with a few chips, you can shift your other chips swiftly from the board. The player will need to also have an apparent plan when to withdraw and move the pieces that you employed for blocking. The game becomes intriguing when your opposition uses the same blocking technique.

Backgammon – 3 General Plans

Monday, 19. September 2022

In extraordinarily simple terms, there are three fundamental plans used. You need to be able to hop between strategies instantly as the action of the game unfolds.

The Blockade

This consists of creating a 6-thick wall of checkers, or at a minimum as deep as you are able to achieve, to barricade in the opponent’s checkers that are on your 1-point. This is deemed to be the most suitable strategy at the begining of the match. You can assemble the wall anyplace within your eleven-point and your 2-point and then shuffle it into your home board as the game continues.

The Blitz

This involves closing your home board as quickly as as you can while keeping your competitor on the bar. i.e., if your opponent tosses an early two and shifts one checker from your 1-point to your 3-point and you then toss a 5-5, you will be able to play 6/1 six/one 8/3 eight/three. Your opposer is then in serious dire straits because they have 2 pieces on the bar and you have closed half your home board!

The Backgame

This plan is where you have 2 or higher checkers in your opponent’s home board. (An anchor is a point filled by at a minimum 2 of your checkers.) It must be used when you are significantly behind as this plan much improves your circumstances. The best areas for anchor spots are close to your opponent’s smaller points and also on adjacent points or with a single point separating them. Timing is crucial for an effectual backgame: after all, there is no point having two nice anchor spots and a complete wall in your own inner board if you are then required to break down this right away, while your opposer is moving their checkers home, considering that you do not have any other extra pieces to shift! In this situation, it’s more tolerable to have pieces on the bar so that you might preserve your position up till your challenger gives you an opportunity to hit, so it can be a great idea to attempt and get your opposer to hit them in this case!

Backgammon – Three Basic Techniques

Tuesday, 13. September 2022

In astonishingly simple terms, there are three basic tactics used. You want to be able to switch strategies instantly as the course of the match unfolds.

The Blockade

This is composed of assembling a 6-deep wall of pieces, or at a minimum as deep as you can achieve, to lock in your opponent’s checkers that are located on your 1-point. This is deemed to be the most suitable course of action at the begining of the game. You can build the wall anywhere inbetween your 11-point and your 2-point and then shift it into your home board as the game progresses.

The Blitz

This is composed of locking your home board as quick as as you can while keeping your opposer on the bar. e.g., if your challenger tosses an early two and shifts one checker from your 1-point to your three-point and you then roll a 5-5, you will be able to play 6/1 six/one 8/3 eight/three. Your challenger is then in big-time dire straits seeing that they have 2 checkers on the bar and you have locked half your inside board!

The Backgame

This strategy is where you have two or more checkers in your opponent’s inner board. (An anchor is a point filled by at least 2 of your pieces.) It needs to be employed when you are decidedly behind as this action greatly improves your circumstances. The strongest areas for anchors are near your competitor’s smaller points and either on adjacent points or with one point in between. Timing is important for a powerful backgame: at the end of the day, there is no reason having 2 nice anchor spots and a complete wall in your own home board if you are then forced to dismantle this right away, while your opposer is getting their pieces home, seeing that you don’t have any other additional checkers to shift! In this case, it is more favorable to have pieces on the bar so that you are able to maintain your position up until your opponent gives you an opportunity to hit, so it will be a good idea to attempt and get your challenger to get them in this situation!