Backgammon – Three Main Schemes
Friday, 5. December 2025
In extraordinarily simple terms, there are three chief game plans employed. You need to be able to switch strategies quickly as the action of the match unfolds.
The Blockade
This involves assembling a 6-deep wall of pieces, or at least as deep as you might manage, to barricade in the opponent’s pieces that are on your 1-point. This is deemed to be the most adequate course of action at the start of the match. You can create the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the game advances.
The Blitz
This is comprised of locking your home board as fast as as you can while keeping your opponent on the bar. For example, if your competitor tosses an early two and moves one checker from your 1-point to your three-point and you then toss a 5-5, you are able to play six/one 6/1 8/3 eight/three. Your opposer is then in big-time dire straits considering that they have 2 pieces on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have two or more checkers in your competitor’s inner board. (An anchor spot is a point consisting of at least two of your checkers.) It would be employed when you are extremely behind as it greatly improves your chances. The better places for anchors are near your competitor’s lower points and also on adjacent points or with one point in between. Timing is integral for an effective backgame: at the end of the day, there’s no reason having 2 nice anchor spots and a complete wall in your own home board if you are then forced to break down this straight away, while your opposer is moving their pieces home, because you do not have other additional checkers to move! In this situation, it is better to have pieces on the bar so that you might preserve your position up until your competitor provides you a chance to hit, so it will be a wonderful idea to try and get your challenger to get them in this situation!
Posted in Backgammon by Jada
