The Essential Facts of Backgammon Game Plans – Part 2

Friday, 30. August 2024

As we have dicussed in the previous article, Backgammon is a casino game of skill and luck. The goal is to shift your checkers safely around the game board to your inside board while at the same time your opposition shifts their checkers toward their inner board in the opposite direction. With opposing player pieces heading in opposite directions there is going to be conflict and the requirement for specific strategies at particular instances. Here are the 2 final Backgammon techniques to finish off your game.

The Priming Game Strategy

If the goal of the blocking tactic is to slow down the opponent to move their chips, the Priming Game plan is to completely block any movement of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a bad position if he at all attempts to escape the wall. The ambush of the prime can be setup anywhere between point 2 and point 11 in your half of the board. Once you have successfully built the prime to stop the movement of the opponent, your opponent doesn’t even get a chance to toss the dice, that means you shift your checkers and toss the dice yet again. You’ll win the game for sure.

The Back Game Tactic

The aims of the Back Game tactic and the Blocking Game plan are similar – to harm your competitor’s positions in hope to boost your odds of succeeding, however the Back Game strategy uses alternate techniques to do that. The Back Game strategy is often employed when you’re far behind your opponent. To play Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot late in the game. This tactic is more complex than others to play in Backgammon seeing as it requires careful movement of your pieces and how the pieces are moved is partly the outcome of the dice roll.

The Basics of Backgammon Game Plans – Part One

Tuesday, 20. August 2024

The goal of a Backgammon game is to move your chips around the Backgammon board and pull them from the board quicker than your opposing player who works harder to achieve the same buthowever they move in the opposite direction. Winning a game of Backgammon requires both strategy and luck. Just how far you can shift your pieces is left to the numbers from tossing the dice, and just how you shift your checkers are determined by your overall playing tactics. Players use a number of strategies in the differing parts of a game dependent on your positions and opponent’s.

The Running Game Tactic

The goal of the Running Game tactic is to bring all your chips into your home board and pull them off as fast as you could. This strategy concentrates on the speed of shifting your chips with little or no time spent to hit or barricade your competitor’s pieces. The ideal scenario to use this strategy is when you believe you can shift your own checkers faster than your opposing player does: when 1) you have a fewer pieces on the game board; 2) all your checkers have moved beyond your competitor’s chips; or 3) the opposing player doesn’t employ the hitting or blocking technique.

The Blocking Game Strategy

The primary goal of the blocking plan, by the name, is to block your competitor’s checkers, temporarily, while not fretting about shifting your chips quickly. As soon as you have established the blockade for your competitor’s movement with a couple of chips, you can shift your other chips rapidly from the game board. You really should also have an apparent strategy when to withdraw and move the pieces that you employed for blocking. The game gets intriguing when your opposition uses the same blocking technique.

Backgammon – 3 Basic Plans

Thursday, 15. August 2024

In extraordinarily simple terms, there are 3 basic techniques employed. You need to be agile enough to switch tactics instantly as the action of the match unfolds.

The Blockade

This consists of assembling a 6-thick wall of pieces, or at a minimum as deep as you might achieve, to block in the competitor’s pieces that are on your 1-point. This is deemed to be the most acceptable tactic at the begining of the match. You can assemble the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the match continues.

The Blitz

This is comprised of locking your home board as quick as possible while keeping your challenger on the bar. For example, if your opposer rolls an early two and moves one checker from your 1-point to your three-point and you then toss a five-five, you will be able to play 6/1 six/one 8/3 eight/three. Your opponent is then in big-time trouble seeing that they have 2 pieces on the bar and you have locked half your inner board!

The Backgame

This strategy is where you have two or more pieces in your competitor’s inner board. (An anchor spot is a position filled by at least 2 of your pieces.) It needs to be used when you are significantly behind as it much improves your chances. The strongest places for anchor spots are near your competitor’s lower points and also on abutting points or with one point in between. Timing is essential for an effective backgame: at the end of the day, there’s no point having two nice anchor spots and a solid wall in your own inner board if you are then forced to break down this right away, while your challenger is moving their checkers home, taking into account that you do not have any other additional pieces to move! In this situation, it is more favorable to have pieces on the bar so that you might preserve your position up until your challenger gives you an opportunity to hit, so it can be an excellent idea to attempt and get your competitor to get them in this situation!

Backgammon – 3 Basic Plans

Thursday, 8. August 2024

In exceptionally general terms, there are 3 fundamental tactics used. You must be able to switch strategies instantly as the course of the game unfolds.

The Blockade

This is composed of assembling a 6-thick wall of pieces, or at a minimum as deep as you are able to manage, to block in your opponent’s checkers that are on your 1-point. This is deemed to be the most suitable procedure at the start of the game. You can assemble the wall anywhere within your eleven-point and your 2-point and then shift it into your home board as the game progresses.

The Blitz

This consists of locking your home board as fast as possible while keeping your challenger on the bar. e.g., if your competitor tosses an early two and moves one piece from your 1-point to your three-point and you then toss a five-five, you will be able to play six/one six/one 8/3 8/3. Your opponent is now in serious trouble considering that they have 2 checkers on the bar and you have closed half your inside board!

The Backgame

This plan is where you have 2 or higher anchors in your opponent’s home board. (An anchor spot is a point filled by at least two of your checkers.) It should be used when you are decidedly behind as this action much improves your circumstances. The better locations for anchors are close to your competitor’s smaller points and also on abutting points or with one point in between. Timing is important for an effective backgame: at the end of the day, there’s no point having two nice anchor spots and a complete wall in your own inner board if you are then required to break apart this right away, while your challenger is shifting their pieces home, because you don’t have any other spare checkers to shift! In this situation, it is more favorable to have pieces on the bar so that you might preserve your position until your opposer gives you an opportunity to hit, so it will be an excellent idea to try and get your competitor to get them in this situation!

Backgammon – 3 Basic Strategies

Friday, 2. August 2024

In very general terms, there are 3 main game plans used. You need to be able to switch strategies almost instantly as the course of the game unfolds.

The Blockade

This is comprised of creating a 6-deep wall of checkers, or at a minimum as deep as you might manage, to block in the competitor’s checkers that are on your 1-point. This is judged to be the most adequate procedure at the begining of the match. You can create the wall anywhere within your eleven-point and your 2-point and then shuffle it into your home board as the match continues.

The Blitz

This consists of locking your home board as quickly as as you can while keeping your opposer on the bar. i.e., if your opposer tosses an early two and shifts one piece from your one-point to your 3-point and you then toss a 5-5, you will be able to play 6/1 six/one 8/3 8/3. Your opponent is now in big-time calamity due to the fact that they have 2 checkers on the bar and you have closed half your inner board!

The Backgame

This course of action is where you have two or higher anchors in your competitor’s inner board. (An anchor is a point filled by at a minimum 2 of your pieces.) It must be used when you are decidedly behind as it much improves your circumstances. The strongest areas for anchor spots are towards your competitor’s lower points and also on adjoining points or with a single point in between. Timing is essential for a powerful backgame: at the end of the day, there is no point having two nice anchors and a complete wall in your own inner board if you are then forced to dismantle this straight away, while your challenger is shifting their checkers home, considering that you don’t have other extra checkers to shift! In this case, it’s more favorable to have pieces on the bar so that you can preserve your position up till your opponent provides you a chance to hit, so it can be a great idea to try and get your competitor to hit them in this situation!