Backgammon – 3 Main Plans

Thursday, 14. March 2024

In extraordinarily general terms, there are 3 chief strategies used. You want to be agile enough to switch tactics quickly as the action of the match unfolds.

The Blockade

This consists of assembling a 6-deep wall of pieces, or at least as thick as you are able to manage, to lock in your opponent’s checkers that are located on your 1-point. This is considered to be the most adequate strategy at the start of the match. You can create the wall anyplace within your eleven-point and your 2-point and then move it into your home board as the game continues.

The Blitz

This involves locking your home board as quick as possible while keeping your competitor on the bar. i.e., if your competitor rolls an early 2 and moves one checker from your 1-point to your three-point and you then toss a five-five, you will be able to play 6/1 six/one 8/3 8/3. Your opposer is then in serious calamity taking into account that they have 2 checkers on the bar and you have closed half your inner board!

The Backgame

This course of action is where you have two or higher anchors in your competitor’s inner board. (An anchor is a point consisting of at a minimum 2 of your pieces.) It should be used when you are decidedly behind as this action much improves your circumstances. The strongest places for anchor spots are close to your opponent’s smaller points and either on adjoining points or with one point in between. Timing is important for an effectual backgame: after all, there’s no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to dismantle this straight away, while your opposer is moving their pieces home, considering that you don’t have any other additional checkers to move! In this case, it is more favorable to have checkers on the bar so that you can preserve your position up until your opposer gives you an opportunity to hit, so it can be an excellent idea to try and get your competitor to hit them in this case!

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