The Essential Details of Backgammon Game Plans – Part 2

Monday, 6. July 2020

As we have dicussed in the last article, Backgammon is a casino game of ability and pure luck. The goal is to move your chips carefully around the board to your home board while at the same time your opposing player moves their checkers toward their inner board in the opposing direction. With opposing player chips heading in opposing directions there is bound to be conflict and the requirement for specific tactics at particular times. Here are the two final Backgammon plans to finish off your game.

The Priming Game Strategy

If the purpose of the blocking strategy is to slow down the opponent to move his checkers, the Priming Game tactic is to absolutely barricade any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or end up in a damaged position if she ever attempts to escape the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your half of the board. Once you have successfully built the prime to prevent the activity of your competitor, your opponent doesn’t even get to toss the dice, that means you move your checkers and roll the dice again. You’ll be a winner for sure.

The Back Game Strategy

The aims of the Back Game technique and the Blocking Game tactic are very similar – to hinder your opponent’s positions with hope to better your chances of winning, but the Back Game technique relies on alternate tactics to do that. The Back Game tactic is often employed when you’re far behind your opponent. To compete in Backgammon with this strategy, you need to hold 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to play in Backgammon seeing as it needs careful movement of your chips and how the chips are relocated is partly the outcome of the dice toss.

Leave a Reply

You must be logged in to post a comment.