The Basics of Backgammon Game Plans – Part Two

Monday, 22. April 2019

As we have dicussed in the previous article, Backgammon is a game of talent and luck. The aim is to shift your checkers safely around the game board to your home board and at the same time your opposing player moves their pieces toward their inner board in the opposite direction. With opposing player pieces shifting in opposing directions there is going to be conflict and the need for specific strategies at particular instances. Here are the last two Backgammon strategies to round out your game.

The Priming Game Strategy

If the purpose of the blocking strategy is to hamper the opponents ability to move his pieces, the Priming Game plan is to absolutely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a bad position if he ever tries to escape the wall. The trap of the prime can be setup anywhere between point two and point 11 in your board. Once you’ve successfully built the prime to prevent the movement of the opponent, the opponent doesn’t even get a chance to toss the dice, that means you shift your chips and roll the dice yet again. You’ll be a winner for sure.

The Back Game Tactic

The aims of the Back Game strategy and the Blocking Game technique are similar – to hurt your opponent’s positions in hope to better your chances of winning, however the Back Game plan utilizes seperate techniques to do that. The Back Game plan is often utilized when you’re far behind your opponent. To play Backgammon with this strategy, you have to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more complex than others to play in Backgammon because it requires careful movement of your checkers and how the checkers are relocated is partly the result of the dice toss.

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