The Essential Basics of Backgammon Game Plans – Part 2
Saturday, 18. November 2017
As we have dicussed in the last article, Backgammon is a casino game of ability and good luck. The goal is to move your pieces safely around the game board to your inside board while at the same time your opposition moves their checkers toward their inner board in the opposite direction. With competing player checkers heading in opposite directions there is bound to be conflict and the requirement for particular strategies at particular instances. Here are the last two Backgammon tactics to finish off your game.
The Priming Game Strategy
If the aim of the blocking plan is to hamper the opponents ability to shift their chips, the Priming Game strategy is to absolutely barricade any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or end up in a bad position if she at all tries to escape the wall. The ambush of the prime can be setup anyplace between point 2 and point 11 in your board. After you have successfully constructed the prime to prevent the movement of your competitor, your opponent doesn’t even get to roll the dice, that means you shift your checkers and toss the dice yet again. You will win the game for sure.
The Back Game Technique
The objectives of the Back Game strategy and the Blocking Game technique are very similar – to hinder your competitor’s positions in hope to improve your chances of winning, but the Back Game technique utilizes alternate techniques to achieve that. The Back Game plan is frequently used when you are far behind your competitor. To participate in Backgammon with this tactic, you need to control two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more difficult than others to play in Backgammon seeing as it needs careful movement of your checkers and how the checkers are relocated is partially the result of the dice roll.
Posted in Backgammon by Jada