The Essential Details of Backgammon Strategies – Part Two

Wednesday, 28. June 2017

As we have dicussed in the previous article, Backgammon is a game of talent and pure luck. The goal is to move your checkers carefully around the game board to your home board while at the same time your opponent moves their pieces toward their inside board in the opposing direction. With competing player pieces heading in opposing directions there is going to be conflict and the requirement for particular tactics at particular times. Here are the two final Backgammon plans to finish off your game.

The Priming Game Plan

If the aim of the blocking tactic is to slow down the opponent to shift their chips, the Priming Game plan is to completely block any movement of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a damaged position if he/she at all attempts to leave the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your half of the board. As soon as you have successfully constructed the prime to stop the movement of your competitor, your opponent does not even get a chance to roll the dice, and you shift your pieces and toss the dice again. You will be a winner for sure.

The Back Game Plan

The aims of the Back Game plan and the Blocking Game technique are similar – to harm your competitor’s positions hoping to improve your odds of winning, but the Back Game tactic utilizes seperate techniques to do that. The Back Game technique is often utilized when you are far behind your competitor. To play Backgammon with this plan, you have to control two or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to use in Backgammon seeing as it requires careful movement of your pieces and how the pieces are moved is partially the outcome of the dice toss.

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