The Essential Facts of Backgammon Tactics – Part 2

Sunday, 24. April 2016

As we have dicussed in the last article, Backgammon is a game of ability and good luck. The aim is to move your checkers safely around the game board to your inside board and at the same time your opponent shifts their chips toward their inner board in the opposite direction. With competing player pieces moving in opposite directions there is going to be conflict and the requirement for particular tactics at specific instances. Here are the 2 final Backgammon plans to round out your game.

The Priming Game Plan

If the goal of the blocking plan is to hamper the opponents ability to shift her checkers, the Priming Game plan is to completely barricade any movement of the opponent by building a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a bad position if he/she at all attempts to escape the wall. The trap of the prime can be built anywhere between point two and point eleven in your half of the board. After you’ve successfully constructed the prime to prevent the activity of the opponent, the competitor does not even get a chance to toss the dice, and you move your checkers and roll the dice yet again. You’ll be a winner for sure.

The Back Game Tactic

The objectives of the Back Game plan and the Blocking Game strategy are similar – to hinder your opponent’s positions hoping to better your odds of succeeding, however the Back Game tactic relies on different tactics to achieve that. The Back Game plan is frequently employed when you are far behind your competitor. To participate in Backgammon with this technique, you have to control two or more points in table, and to hit a blot late in the game. This plan is more complex than others to employ in Backgammon because it requires careful movement of your checkers and how the checkers are relocated is partially the result of the dice toss.

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