Backgammon – 3 Basic Techniques

Wednesday, 27. January 2016

In extraordinarily general terms, there are three general game plans used. You must be agile enough to hop between techniques almost instantly as the action of the game unfolds.

The Blockade

This is composed of creating a 6-deep wall of pieces, or at a minimum as deep as you can manage, to lock in the competitor’s pieces that are located on your 1-point. This is considered to be the most suitable procedure at the start of the match. You can assemble the wall anywhere between your eleven-point and your 2-point and then shuffle it into your home board as the match progresses.

The Blitz

This is comprised of locking your home board as quick as possible while keeping your challenger on the bar. i.e., if your challenger tosses an early two and shifts one piece from your 1-point to your three-point and you then roll a five-five, you are able to play six/one 6/1 8/3 8/3. Your competitor is then in serious trouble considering that they have 2 checkers on the bar and you have closed half your inside board!

The Backgame

This plan is where you have two or higher anchors in your competitor’s inner board. (An anchor spot is a point consisting of at least two of your checkers.) It should be employed when you are extremely behind as it greatly improves your circumstances. The better areas for anchor spots are near your opponent’s smaller points and also on abutting points or with a single point in between. Timing is integral for an effectual backgame: besides, there is no point having two nice anchors and a solid wall in your own home board if you are then forced to break apart this right away, while your opposer is shifting their pieces home, taking into account that you don’t have any other additional pieces to move! In this case, it’s more tolerable to have checkers on the bar so that you can maintain your position up until your competitor gives you an opportunity to hit, so it will be a wonderful idea to attempt and get your challenger to hit them in this case!

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