The Essential Facts of Backgammon Game Plans – Part 2

Saturday, 29. August 2015

[ English ]

As we have dicussed in the previous article, Backgammon is a casino game of ability and luck. The aim is to shift your pieces carefully around the board to your home board while at the same time your opponent shifts their checkers toward their home board in the opposite direction. With competing player checkers moving in opposing directions there is going to be conflict and the need for particular tactics at particular instances. Here are the two final Backgammon plans to round out your game.

The Priming Game Strategy

If the purpose of the blocking strategy is to slow down the opponent to shift her checkers, the Priming Game tactic is to completely stop any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a bad position if he ever attempts to leave the wall. The trap of the prime can be setup anyplace between point two and point 11 in your half of the board. As soon as you’ve successfully assembled the prime to prevent the activity of the competitor, your competitor doesn’t even get to roll the dice, that means you move your chips and toss the dice yet again. You will be a winner for sure.

The Back Game Plan

The goals of the Back Game plan and the Blocking Game strategy are similar – to hurt your opponent’s positions with hope to improve your odds of winning, however the Back Game tactic utilizes seperate tactics to achieve that. The Back Game strategy is generally employed when you’re far behind your opponent. To compete in Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to play in Backgammon seeing as it requires careful movement of your chips and how the checkers are moved is partly the outcome of the dice roll.

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