The Essential Basics of Backgammon Game Plans – Part Two

Sunday, 22. November 2020

As we dicussed in the previous article, Backgammon is a casino game of skill and good luck. The goal is to move your checkers carefully around the game board to your home board and at the same time your opposing player shifts their chips toward their home board in the opposite direction. With competing player chips heading in opposing directions there is going to be conflict and the need for particular strategies at specific instances. Here are the two final Backgammon strategies to round out your game.

The Priming Game Strategy

If the purpose of the blocking strategy is to slow down the opponent to shift her checkers, the Priming Game strategy is to absolutely barricade any movement of the opponent by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a bad position if he/she ever tries to escape the wall. The ambush of the prime can be built anyplace between point 2 and point eleven in your board. Once you have successfully constructed the prime to stop the movement of the competitor, your competitor doesn’t even get a chance to roll the dice, that means you shift your checkers and roll the dice yet again. You’ll be a winner for sure.

The Back Game Plan

The objectives of the Back Game plan and the Blocking Game tactic are very similar – to harm your opponent’s positions with hope to improve your chances of succeeding, however the Back Game strategy uses seperate tactics to do that. The Back Game strategy is often used when you’re far behind your opponent. To participate in Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to play in Backgammon seeing as it requires careful movement of your chips and how the chips are moved is partially the result of the dice toss.

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