The Essential Details of Backgammon Tactics – Part Two

Wednesday, 4. December 2019

As we have dicussed in the last article, Backgammon is a game of ability and pure luck. The aim is to shift your pieces safely around the game board to your inside board while at the same time your opposing player moves their checkers toward their inner board in the opposing direction. With competing player chips shifting in opposite directions there is bound to be conflict and the need for particular strategies at particular instances. Here are the last 2 Backgammon techniques to finish off your game.

The Priming Game Plan

If the goal of the blocking tactic is to hamper the opponents ability to move their chips, the Priming Game plan is to completely block any movement of the opposing player by building a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a bad position if she at all tries to leave the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your game board. As soon as you have successfully constructed the prime to prevent the activity of the opponent, your competitor does not even get to roll the dice, that means you shift your chips and toss the dice yet again. You’ll win the game for sure.

The Back Game Plan

The aims of the Back Game tactic and the Blocking Game tactic are very similar – to hinder your competitor’s positions in hope to boost your chances of winning, but the Back Game strategy uses alternate techniques to achieve that. The Back Game tactic is generally utilized when you are far behind your competitor. To participate in Backgammon with this strategy, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more difficult than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the chips are moved is partly the result of the dice roll.

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