The Essential Basics of Backgammon Game Plans – Part 2

Saturday, 23. December 2017

As we have dicussed in the previous article, Backgammon is a game of talent and pure luck. The aim is to shift your pieces safely around the game board to your home board and at the same time your opponent shifts their pieces toward their inner board in the opposing direction. With opposing player checkers moving in opposite directions there is bound to be conflict and the requirement for specific strategies at specific instances. Here are the last two Backgammon techniques to round out your game.

The Priming Game Plan

If the purpose of the blocking plan is to slow down the opponent to move her checkers, the Priming Game plan is to absolutely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a battered position if he/she at all attempts to leave the wall. The ambush of the prime can be setup anywhere between point 2 and point eleven in your half of the board. Once you’ve successfully constructed the prime to prevent the activity of your competitor, your competitor doesn’t even get a chance to roll the dice, and you move your pieces and toss the dice again. You will be a winner for sure.

The Back Game Tactic

The aims of the Back Game technique and the Blocking Game strategy are similar – to hurt your opponent’s positions in hope to boost your odds of winning, however the Back Game plan utilizes different techniques to do that. The Back Game tactic is often utilized when you’re far behind your opponent. To compete in Backgammon with this tactic, you have to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more difficult than others to employ in Backgammon seeing as it requires careful movement of your pieces and how the checkers are relocated is partially the result of the dice roll.

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