The Essential Basics of Backgammon Game Plans – Part 2

Friday, 24. March 2017

[ English ]

As we dicussed in the last article, Backgammon is a game of ability and good luck. The goal is to shift your chips carefully around the game board to your inside board and at the same time your opposition moves their checkers toward their home board in the opposing direction. With competing player checkers heading in opposing directions there is bound to be conflict and the requirement for specific techniques at specific instances. Here are the two final Backgammon strategies to finish off your game.

The Priming Game Plan

If the goal of the blocking plan is to slow down the opponent to shift her chips, the Priming Game tactic is to absolutely block any activity of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or end up in a damaged position if she ever attempts to leave the wall. The ambush of the prime can be setup anywhere between point two and point eleven in your board. After you’ve successfully constructed the prime to block the movement of your competitor, your competitor does not even get a chance to toss the dice, and you move your pieces and roll the dice again. You will win the game for sure.

The Back Game Plan

The aims of the Back Game technique and the Blocking Game tactic are similar – to hurt your competitor’s positions with hope to better your chances of winning, however the Back Game strategy relies on different techniques to achieve that. The Back Game tactic is often utilized when you’re far behind your competitor. To compete in Backgammon with this tactic, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more complex than others to play in Backgammon seeing as it requires careful movement of your checkers and how the pieces are moved is partially the outcome of the dice roll.

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