The Essential Basics of Backgammon Strategies – Part Two

Tuesday, 15. December 2015

As we dicussed in the previous article, Backgammon is a game of ability and pure luck. The aim is to shift your chips carefully around the board to your inner board and at the same time your opposing player moves their pieces toward their inside board in the opposing direction. With opposing player chips shifting in opposite directions there is going to be conflict and the requirement for specific strategies at specific instances. Here are the last two Backgammon strategies to round out your game.

The Priming Game Strategy

If the goal of the blocking tactic is to hamper the opponents ability to shift their pieces, the Priming Game plan is to absolutely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or end up in a bad position if she at all attempts to leave the wall. The trap of the prime can be built anyplace between point 2 and point 11 in your half of the board. Once you have successfully built the prime to block the activity of the opponent, the competitor does not even get a chance to roll the dice, that means you shift your checkers and roll the dice yet again. You will win the game for sure.

The Back Game Tactic

The aims of the Back Game plan and the Blocking Game strategy are very similar – to harm your opponent’s positions in hope to improve your odds of winning, however the Back Game plan utilizes alternate techniques to achieve that. The Back Game plan is frequently employed when you’re far behind your opponent. To participate in Backgammon with this tactic, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more difficult than others to play in Backgammon seeing as it needs careful movement of your checkers and how the checkers are relocated is partly the outcome of the dice roll.

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