Backgammon – Three Basic Plans
Tuesday, 10. November 2015
In very simple terms, there are 3 chief game plans used. You need to be able to hop between game plans instantly as the action of the game unfolds.
The Blockade
This is composed of creating a 6-thick wall of pieces, or at least as thick as you can manage, to block in the competitor’s pieces that are located on your 1-point. This is considered to be the most acceptable procedure at the start of the game. You can assemble the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the match continues.
The Blitz
This is composed of closing your home board as quick as as you can while keeping your opponent on the bar. For example, if your opponent tosses an early two and moves one piece from your one-point to your 3-point and you then toss a 5-5, you can play six/one 6/1 eight/three 8/3. Your opposer is then in big-time dire straits taking into account that they have 2 checkers on the bar and you have closed half your inside board!
The Backgame
This course of action is where you have two or higher anchors in your competitor’s home board. (An anchor spot is a point filled by at least two of your checkers.) It needs to be played when you are decidedly behind as it greatly improves your chances. The better places for anchor spots are near your competitor’s smaller points and also on abutting points or with a single point in between. Timing is crucial for an effective backgame: after all, there’s no point having two nice anchor spots and a solid wall in your own inner board if you are then forced to break up this right away, while your opponent is getting their checkers home, seeing that you don’t have any other additional pieces to move! In this case, it is more tolerable to have checkers on the bar so that you might preserve your position up till your challenger provides you a chance to hit, so it can be a good idea to attempt and get your opponent to get them in this situation!
Posted in Backgammon by Jada