The Essential Basics of Backgammon Game Plans – Part Two

Thursday, 12. August 2021

As we have dicussed in the last article, Backgammon is a game of talent and pure luck. The aim is to move your checkers carefully around the game board to your home board while at the same time your opposing player shifts their chips toward their inner board in the opposite direction. With competing player checkers moving in opposite directions there is bound to be conflict and the need for particular strategies at particular instances. Here are the last 2 Backgammon tactics to finish off your game.

The Priming Game Tactic

If the aim of the blocking strategy is to slow down the opponent to shift her pieces, the Priming Game strategy is to absolutely block any movement of the opposing player by building a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a battered position if he/she ever tries to escape the wall. The ambush of the prime can be established anyplace between point 2 and point 11 in your half of the board. After you have successfully constructed the prime to prevent the movement of the competitor, the competitor does not even get to roll the dice, and you move your chips and toss the dice yet again. You will be a winner for sure.

The Back Game Strategy

The objectives of the Back Game strategy and the Blocking Game plan are similar – to harm your opponent’s positions in hope to boost your odds of succeeding, but the Back Game plan utilizes different tactics to do that. The Back Game tactic is commonly used when you are far behind your opponent. To compete in Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot late in the game. This plan is more difficult than others to play in Backgammon seeing as it needs careful movement of your checkers and how the checkers are moved is partially the outcome of the dice roll.

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